AnnieRoot.ui=AnnieRoot.ui||{};
AnnieRoot.ui.GameRoundTimes=function(){
	var s = this;
	annie.Sprite.call(s);
	/*_a2x_need_start*/s.num0=null;s.num1=null;/*_a2x_need_end*/
	annie.initRes(s,"ui","GameRoundTimes");
};
annie.A2xExtend(AnnieRoot.ui.GameRoundTimes,annie.Sprite);
